For this Project I wanted to make a series of miniature figures that had a similar through line. My ultimate goal was to make it so these characters would interact with digital objects via Augmented Reality. To start I needed to make the physical before I could complete any additional work. I am also very interested in things that are under glass, it makes objects seem more delicate and less about touching. So I wanted to experiment with creating something that met these goals.

I ended up molding the characters to be tales of the ocean that are commonly known. My four characters are:
The Old Man and the Sea
Captain Ahab (Moby Dick)
Martin Brody (Jaws)
A Pirate (The Kraken)
Under Glass again: Old Man and the Sea
Painted Black:
The angel is condemned by man and brought to his knees.
As he struggles to escape, they paint his wings black.
He breaks free but finds he will forever be scarred and tainted by the hands of man.

This week I had to take a new approach on my art toys. I've been having trouble getting access to the NYU facilities so I've had to put my other ideas on hold in the meantime. To make this piece I used an artists mini mannequin, some wire, black and white feathers, white silk, and a leather strap.
It was a messy process to make the wings for the angel, feathers have a tendency to shed over the entire workspace. I started by using a wire to mold the shape I wanted, then used double sided tape to fill in the volume of the wings with a sticky surface. Once I had a nice base, I used super glue to attach feathers individually so they created a layering effect.
Next I had to design the clothing of the fallen angel. I wanted to go with a traditional toga look with a leather belt because I felt that when flying the toga may become loose so it was best to keep it secure. It took me using a bedsheet a few times before I could put the silk on the mannequin properly.
Finally I had to set up the scene. It didn't turn out exactly how I had planned, the angel was much bigger than I anticipated. But I think I got the right angle so I could tell the short story that I wanted to.  For the little people, I had to super glue the paint brush to the top of their heads to make it seem like they were working together to paint the angel's feathers. The paint brush was much bigger than them and heavy by comparison so I cut it down and colored the bristles with a sharpie to make it look like there was paint being used. It is harder to notice this in the photograph, maybe I should have taken a more clear picture there.
Toys Under Glass: a Physical Toy with an AR environment
The concept I am working on is to make a toy that is encased within glass and the environment of the toy will change with AR. To start, I put together some SVG files in Adobe Illustrator and then started getting comfortable moving them into the Bantam Software so I can use the desktop Other mill to get my pieces.  Once these pieces are cut by the Other Mill, I'm going to shape them a little more with the sander and band saw from the Shop. I am worried about how the canoe will turn out because I want the bottom to feel like a distinct boat shape and I may have trouble getting that part right.
The SVG files are now ready for Milling, and I was in the ITP building working on it yesterday, but when I left I was unable to get back into the building because of a problem with my NYU ID. In the meantime I received this glass dome in the mail, I ordered this from amazon and this was the stage I am going to use to set up the piece when I have it fully cut and carved. 
I really like the way things can look under glass, so I want to make something that uses that environment to the fullest. I want to make it feel like there is a world within the glass dome that cannot be reached by us on the outside.
This is how Vuforia's object scanner looks like. I want to scan my finished project and import it into Unity to add any digital environments to complete the piece. I've been working on this process and it takes a little time to setup. I think this will be the fastest route to making a physical toy compatible with Augmented Reality.
Other Ideas:
Mike Wazowski
I want to start using this art toy class as a way of merging the physical reality and augmented reality.
Ideally I want this to get to the point where there are QR codes attached to my pieces so anyone can observe them one way and then see them in a new light through their mobile device.
Some influence for me was this Game Informer magazine. It uses an AR window as a way of revealing more about this cover. I would like to use the same concept for sculpted pieces that are three dimensional.
Big take away questions:
- How can I make the QR code unique and easily accessible?
- How can I easily make a template to make future pieces like this?
- How can I get the data for scanning objects so the AR can be triggered from any angle?

This is a blank that I made to look like a simplified version of Mike Wazowski (The Green Monster from Monsters Inc.) I want to use this peg as a target image for AR. I think keeping a shape simple will make it easier to target with a phone. If I could take this to the next level I would create a QR code and stamp it on the bottom of this figure so anyone's phone could pick up the true nature of the piece

Working on this from home took more time than I anticipated. Just trying to whittle a flat surface with a knife was harder than I imagined. The piece itself is about 3 inches tall so working on a small surface without bigger tools can be quite difficult.

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